The mass value, overriding the mass of the 3D model The mass of wheels will help with stability too. The center of gravity It should be set to somewhere under the vehicle to make it stable, in order to overcome the chassis that is replaced with a uniform volumetric weight distribution. The "vehicle" category defines the specifications of the body, the engine, the gearbox, the steering, the wheels and the suspensions. You should respect the layout of default vehicle scripts when editing the values. There are a certain number of components. It can be reloaded by changing the map or by running the vehicle_flushscript concommand. When editing a vehicle script, please note that once applied on a vehicle, it is loaded and any further modification is ignored. Default vehicle scripts are available here. They are located in /scripts/vehicles/ where is the garrysmod directory (next to addons) or the root directory of an addon. They are necessary for prop_vehicle_prisoner_pod entities (seats) as well but the standard script prisoner_pod.txt is usually fine. txt files that provide working parameters of prop_vehicle_jeep (4-wheel vehicles) and prop_vehicle_airboat (4-floating-spot vehicles) entities. The goal of this tutorial is to provide a maximum of information about vehicle scripts, which are an important origin of mistakes.
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